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Tuesday, August 31, 2010

Puzzle 432: Twincognito 20

Puzzle 431: Crowd Nine 9

Monday, August 30, 2010

Monday Mutant 39: Polyominous / Quad-Wrangle

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) The rules are otherwise unchanged.

Monday Mutant 38: Polyominous / Quad-Wrangle

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) The rules are otherwise unchanged.

Monday, August 23, 2010

Monday Mutant 37: Polyominous (Kropki)

In this Polyominous puzzle, a pair of horizontally or vertically adjacent cells with a white circle between them must contain two consecutive numbers, and a pair of horizontally or vertically adjacent cells with a black circle between them must contain one number which is two times the other number. If two adjacent cells do not have a circle between them, then neither of these conditions may be true. The rules are otherwise unchanged.
The inspiration for this one comes from a puzzle called Kropki (which is apparently the Polish word for "dot"), but I'd be remiss not to mention cyrebjr's puzzles, as well.

Sunday, August 22, 2010

Grant's Review Corner: Volume 1

A certain Rex Parker has a blog devoted entirely to his experiences related to solving the New York Times crossword puzzle; Thomas Snyder parodied this in a post about KenKen. (He then went on from doing the NYT KenKen to outdoing it, because he's a grandmaster like that.) I don't know how often I'll be doing posts like this, especially given the fickle nature of "fair use", but I thought I'd try anyway.

Recently, the Acquisitions Editor of Brain Games, a publication in which I've been attempting to get published ever since the previous Acquisitions Editor contacted me a year ago, offered to send some free issues of Brain Games to help me get an idea of what kind of puzzles are offered. I graciously accepted the offer, and the issues arrived two days ago. The following are two puzzles called Digital Sudoku which appeared in issue 29. The instructions, as explained in Brain Games, are as follows: "Fill in the grid such that each row, each column, and each 2 by 3 box contains the numbers 1 through 6 exactly once. Numbers are in digital form. Some segments have been filled in." (These puzzles are © 2009 Publications International, Ltd.; I believe the use of just two puzzles from a past issue for review purposes qualifies as fair use, but will remove this post gladly otherwise.)



WHAT FOLLOWS ARE SOLUTIONS AND SPOILERS. YOU MAY WISH TO SOLVE THE PUZZLES YOURSELF BEFORE YOU CONTINUE READING.





It is common, especially when solving a difficult Sudoku, to start by placing "candidates" in every unknown cell, representing all of the digits that can possibly go in that cell, and then to logically eliminate candidates gradually until the puzzle is completed. This is the approach I will be using here.
Note: In these solutions, whenever a digit is placed, that digit will be removed as a candidate from elsewhere in the row, column, and block, without this being explicitly mentioned in the solution.
HS = Hidden single (out of all of the cells in a row, column, or block, only one of them can have a particular number)
NS = Naked single (only one number remains possible in a particular cell)
R2C3 means the cell in row 2 and column 3.

The first puzzle:
---456 1-3456 123456 | -23456 ---456 123456
-23-56 -23-56 123456 | ---456 ---456 123456

123456 1234-- 123456 | 1234-- 123456 1234--
-2---6 -23456 -23-56 | 123456 123456 123456

123456 123456 123456 | -2---6 ---456 1234--
1234-- 123456 1234-- | 1234-- 123456 -2---6
* The 5 in the lower-right block can only be at R5C5 or R6C5; either way, the rest of column 5 cannot contain another 5.
* R1C5 and R2C5 must be 4 and 6 in some order; the rest of column 5 and the rest of the upper-right block cannot contain another 4 or 6.
* R2C4 and R5C5 are 5 (NS).
* R4C6 is a 5 (HS in block). R6C2 is a 5 (HS in block).
* R4C4 is a 6 (HS in block). R6C6 is a 6 (HS in block).
* Row 4 can be solved completely by NS's or HS's; R4C1 is 2, R4C2 is 4, R4C3 is 3, and R4C5 is 1.
* Column 4 can be solved completely by NS's or HS's; R1C4 is 3, R3C4 is 4, R5C4 is 2, and R5C4 is 1.
* Column 2 can be solved completely by NS's or HS's; R1C2 is 6, R2C2 is 2, R3C2 is 1, and R5C2 is 3.
* Column 5 can be solved completely by NS's or HS's; R1C5 is 4, R2C5 is 6, R3C5 is 2, and R6C5 is 3.
* Column 6 can be solved completely by NS's or HS's; R1C6 is 2, R2C6 is 1, R3C6 is 3, and R5C6 is 4.
* The remainder of the puzzle can be solved by NS's. Solution:
561 342
324 561

615 423
243 615

136 254
452 136

The second puzzle:
123456 ---456 -2---6 | 123456 123456 ---456
123456 123456 -23456 | ---456 123456 123456

123456 123456 123456 | 123456 123456 123456
1-3456 ---456 123456 | ---456 1-3456 ---456

123456 -23456 -23-56 | ---456 1234-- 123456
123456 123456 -23-56 | 123456 123456 1234--
* R4C3 is a 2 (HS in row). R3C3 is a 1 (HS in column). R2C3 is a 4 (HS in column).
* R1C3 is a 6 (NS). R1C2 is a 5 (NS). R1C6 is a 4 (NS).
* R4C5 is a 1 (HS in block). R4C1 is a 3 (HS in row). R2C2 is a 3 (HS in block). R3C1 is a 5 (HS in block).
* R6C2 is a 1 (HS in column). R5C6 is a 1 (HS in block). R1C4 is a 1 (HS in block). R2C1 is a 1 (HS in block).
* R5C2 is a 2 (HS in column). R1C1 is a 2 (NS). R1C5 is a 3 (NS).
* Row 5 can be solved by HS or NS; R5C1 is 6, R5C3 is 3, R5C4 is 5, and R5C5 is 4.
* R4C6 is a 5 (HS in block). R2C5 is a 5 (HS in block). R6C3 is a 5 (HS in block).
* R2C4 is a 6 (NS). R6C5 is a 6 (HS in block). R3C6 is a 6 (HS in block). R4C2 is a 6 (HS in block).
* The remainder of the puzzle can be solved by NS's. Solution:
256 134
134 652

541 326
362 415

623 541
415 263

I can't say I have any complaints about these puzzles; they weren't particularly astonishing or amazing, but they were an enjoyable change of pace from regular Sudoku puzzles, and I had to use my brain to do them. What I do have a complaint about is their presentation -- specifically the difficulty grading system. Brain Games grades the difficulty of its puzzles on a scale of Level 1 (easiest) through Level 5 (hardest). The first Digital Sudoku above was graded a Level 3 puzzle, but the second one was graded a level 4 puzzle. I personally had a bit of an easier time solving the latter puzzle than the former. I see no way to solve the first puzzle without using a naked pair (as I did in the second step of my solution) or a naked triple, but the second puzzle was solved via singles alone. Why is the former puzzle one level easier than the latter? Do neuroscientists know something that I don't? According to Ryuta Kawashima, creator of the game Brain Age: Train Your Brain in Minutes a Day! (the creator of the recent brain-training bandwagon on which Brain Games jumped), the brain works harder when solving simple math problems quickly or reading aloud than when doing a difficult math problem. Is that same principle going on here? Do hidden and naked singles exercise the brain more than naked pairs? I'm really interested in knowing this.

As Brain Games is my potential future employer, I certainly hope that the criticism offered in this post will be taken constructively by my potential superiors.

Thursday, August 19, 2010

Puzzle 430: Room and Reason 32

Yep, another 20x36 Room and Reason. This one's probably more difficult than the previous puzzle is, so brace yourself.

Wednesday, August 18, 2010

Puzzle 429: Room and Reason 31

Monday, August 16, 2010

The leftmost grid is a Room and Reason puzzle. The middle grid is a "mutant" Room and Reason puzzle in which, instead of no two black cells being allowed to share an edge, every black cell must share an edge with EXACTLY ONE other black cell (the rules are otherwise unchanged). The given numbers in the two puzzles are in the same locations (although some are shown as blank squares rather than numbers), and when the givens in the latter puzzle are subtracted from the correspondingly located givens in the former puzzle, the resulting differences are the numbers shown in the rightmost grid. Solve both puzzles.
(click to enlarge)
The leftmost grid is a Room and Reason puzzle. The middle grid is a Streaming Content puzzle. The given numbers in the two puzzles are in the same locations (although they are shown as blank squares rather than numbers), and when the givens in the former puzzle are multiplied by the correspondingly located givens in the latter puzzle, the resulting products are the numbers shown in the rightmost grid. Solve both puzzles.
(click to enlarge)

Tuesday, August 10, 2010

Puzzle 428: Tatami For Now 3

Back by popular demand (by which I mean the demand of one reader)!

Monday, August 9, 2010

Monday Mutant 34: Room and Reason (wacky)

In this Room and Reason puzzle, not all of the rooms are rectangular. The white cells may not pass over two or more boundaries between consecutive rooms in an uninterrupted horizontal or vertical line (even if this entails exiting a room and then entering it again -- this is more specific than the usual rule which states that the white cells may not exceed two consecutive rooms in an uninterrupted horizontal or vertical line). The rules are otherwise unchanged.

Monday Mutant 33: Room and Reason (wacky)

In this Room and Reason puzzle, not all of the rooms are rectangular. The white cells may not pass over two or more boundaries between consecutive rooms in an uninterrupted horizontal or vertical line (even if this entails exiting a room and then entering it again -- this is more specific than the usual rule which states that the white cells may not exceed two consecutive rooms in an uninterrupted horizontal or vertical line). The rules are otherwise unchanged.
It's tough thinking of things to do with these rules which Thomas Snyder and MellowMelon haven't already done.

Monday, August 2, 2010

Monday Mutant 32: Cross the Streams

Shade in some cells black such that the black cells are all connected to each other through their edges, and no 2x2 cell area within the grid contains all black cells. Numbers to the left of a row or above a column represent the groups of consecutive black cells which are in that row or column. For example, a clue of "3" means the row or column has three consecutive black cells, and a clue of "3 1" means that the row or column has a group of three consecutive black cells followed by a single black cell, separated by at least one white cell. A question mark (?) represents a group of consecutive black cells whose size is unknown; an asterisk (*) represents any number of unknown groups of black cells, including none at all.
If you're a fan of today's Monday Mutants, I've created a 25x25 Cross the Streams puzzle which might appear in issue 9 of Sudoku Xtra. Can't be too sure, though, since Dr. Gareth Moore seems to be a little late publishing issue 9 this month. (Edit August 3, 2010: Sudoku Xtra 9 is now out, and does indeed contain my 25x25 Cross the Streams puzzle, in addition to two other puzzles exclusive to the magazine.)

Monday Mutant 31: Cross the Streams

Shade in some cells black such that the black cells are all connected to each other through their edges, and no 2x2 cell area within the grid contains all black cells. Numbers to the left of a row or above a column represent the groups of consecutive black cells which are in that row or column. For example, a clue of "3" means the row or column has three consecutive black cells, and a clue of "3 1" means that the row or column has a group of three consecutive black cells followed by a single black cell, separated by at least one white cell. A question mark (?) represents a group of consecutive black cells whose size is unknown; an asterisk (*) represents any number of unknown groups of black cells, including none at all.
I'd always wondered how Griddlers/Hanjie/Nonograms/Paint by Numbers/Pic-a-Pix/Picross (that's a whole lot of freaking names -- and those are just the most well-known ones. . .) would work with wildcards. This was the result.