In a remarkable proof that turnabout is fair play, David Millar spotted an error in this puzzle before I posted it here. Because I was smart enough to let someone else see it first, though, it doesn't count against me for the purposes of how many times I've been wrong according to my blog's banner. (Gwa ha ha!)
Tuesday, November 2, 2010
Monday, November 1, 2010
Monday Mutant 50: Straight and Arrow (indirect)
Posted by Unknown on 6:00 AM with No comments
In this Straight and Arrow puzzle, a number followed by a plus sign represents the total number of black cells in all four orthogonal directions. The rules are otherwise unchanged.
It would not appear that MellowMelon has ever made an Indirect Yajilin with nothing but plus sign clues.
It would not appear that MellowMelon has ever made an Indirect Yajilin with nothing but plus sign clues.
Saturday, October 30, 2010
Puzzle 458: Process of Illumination 34
Posted by Unknown on 2:32 PM with No comments
This puzzle is dedicated to TheSubro, who apparently thought my last Process of Illumination was too easy.
Friday, October 29, 2010
Rules -- Spirits of Serpentine
Posted by Unknown on 1:06 PM with No comments
Spirits of Serpentine was invented by the Japanese puzzle company Nikoli (under the name Hebi-Ichigo) in early 2009.
1. Locate several snakes in the white cells of the grid. Each snake consists of five cells, numbered 1 (the head) through 5 (the tail). Consecutively numbered cells within a snake must share an edge.
2. No two snakes may overlap or share an edge.
3. No snake may see another snake. A snake's eyes are on the side of its head opposite the number 2 cell. It can only see in that direction, in a straight line, up to the edge of the grid or the nearest black cell (whichever is closer). (See this illustrated example.)
4. A cell containing a number and an arrow represents the first number encountered in the row or column pointed at by the arrow, up to the edge of the grid or the nearest black cell (whichever is closer). A 0 means that no snake is encountered in this area.
1. Locate several snakes in the white cells of the grid. Each snake consists of five cells, numbered 1 (the head) through 5 (the tail). Consecutively numbered cells within a snake must share an edge.
2. No two snakes may overlap or share an edge.
3. No snake may see another snake. A snake's eyes are on the side of its head opposite the number 2 cell. It can only see in that direction, in a straight line, up to the edge of the grid or the nearest black cell (whichever is closer). (See this illustrated example.)
4. A cell containing a number and an arrow represents the first number encountered in the row or column pointed at by the arrow, up to the edge of the grid or the nearest black cell (whichever is closer). A 0 means that no snake is encountered in this area.
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