RSS
Facebook
Twitter

Friday, April 26, 2013

Puzzle 604: Streaming Content 39

On May 26, I will turn 26. To celebrate, I'm giving away a copy of my board game Battle of LITS! Got a BoardGameGeek account and some Geekgold? Tip this Games for Geekgold entry, and on May 26, you will have a chance at winning! Oh, and if the tips reach 676 Geekgold, my readers will be treated to the biggest LITS challenge I've ever created!
(Edit: Send me your solution to this puzzle via e-mail or Geekmail; for every correct solution received before May 26, I'll roll a 4-sided die and knock off that many Geekgold from the 676 Geekgold threshold, up to a maximum of 100 Geekgold!)

Tuesday, April 16, 2013

A brief manifesto.

I am affected by what is known as Asperger's syndrome. I know this not because I have diagnosed myself as having the condition like many on the Internet do, but because multiple professionals independently diagnosed me as having it, long ago when my mother was desperate for answers on how to raise me, years before I was mature enough for the gravity of the diagnosis to hit me the way it does now. Those with Asperger's have a reputation for being extremely skilled in a particular field despite otherwise being very deficient (especially regarding interacting with people), and this has perhaps blessed me in regards to my puzzle-writing abilities. Nonetheless, I sometimes wish I could trade some of the honor that my talent has brought me (including having co-written two tests on Logic Masters India with World Puzzle Champion Palmer Mebane) with a life that more closely resembles that of a normal human being, because Asperger's has made me a magnet for bullying.

Bullying upsets me so much that I could write a very whiny piece about bullying that nobody will ever actually read. Instead, I shall provide this summary: I was bullied in school. I was cyberbullied within the puzzle community. I was cyberbullied within other communities. The result was low self-esteem, suicidal thoughts, and a hardened misanthropic heart. Having experienced bullying and the awful consequences firsthand, I have decided to write out a few tenets that I deeply believe in, and which I hope that we as the logic puzzle community can embrace. Perhaps these tenets could be borrowed by a bazillion other communities, too, but the puzzle community is the one in particular I care about.

The puzzle community must be welcoming. People on The Grey Labyrinth bullying me over my Christian faith nearly cost me my life and my eventual puzzle-writing career. While I accept that maybe I wasn't a mature person then, and absolutely wasn't a skilled puzzle author, I still wish I could have been welcomed with a more constructive type of criticism. My vision for this community of ours is that newbies can be treated with a great deal of respect. Gentle guidance, not name-calling, is what will bring newbies into the fold. On that note, I must applaud Art of Problem Solving, a community whose focus is on mathematical competitions more than the logic puzzles that are the focus of this blog, for being as PG-rated as it is. My life might have been on better footing sooner had my first online puzzle community been more like AoPS than the GL.

The puzzle community must be united. I envision a haven where numerous individuals who are like-minded regarding puzzles can set aside every other difference they have and talk about puzzles. Anything that might threaten to divide us (like differences in religious or political views) should be kept very separate from the joy we derive from puzzles. Does that mean we have to keep our views bottled up completely? No, not necessarily. While it isn't advertised very much, BoardGameGeek has an entire subforum for Religion, Sex, and Politics (RSP for short), designed to allow rational discussions to occur while not letting the discussions creep into the board game discussion, which everybody expects to be pure fun. With the RSP discussion and board game discussion thus separated, the quality of both kinds of discussion is improved. Nobody who wishes to avoid the drama that politics tends to bring in has to worry so much about it sneaking into their fun. (I suppose that maybe my early stay on The Grey Labyrinth might have improved with such an idea, instead of "Off Topic" encompassing things like time-wasting Flash games and politics alike.) [Edit: I have learned that people in the RSP section of BoardGameGeek aren't any more civil and tolerant than anywhere else on the Internet. But then, having them segregated from everything else, including other off-topic discussions which are less controversial, is still probably a good idea.]

The puzzle community must be philanthropic! Every other freakin' community has some sort of philanthropic thing. Video gamers seem to have a marathon for every franchise and for every occasion. Whovians have a really geeky book. Even bronies have something! While I have met some awesome people within the My Little Pony: Friendship is Magic fandom who don't make me feel like a sinner for daring to have different tastes from theirs (shout-outs and bro-not-hooves to Corran Horn and Subido of BoardGameGeek, and to Facebook follower Adam Placencia!), my point remains that I feel the puzzle community has the potential to do better. This was what drove me to do that one thing last year, and I am determined to find a way to do the same thing, but more successfully.

I was recently alerted of the existence of American Red Crosswords, a set of crosswords written by multiple talented cruciverbalists to raise money for the American Red Cross. This is great! But what about the rest of the world? People in India whose English isn't all that fluent won't be into crosswords written by Americans designed to challenge people whose native tongue is English. However, some of those residents of India are more adept at logic puzzles than most Americans. They deserve a chance to participate in something that's both philanthropic and related to their hobbies, too. Let's give them an opportunity they'll never forget.

I close with a snippet from a reader e-mail: One of the things that makes the puzzle community meaningful to me as a *community* is the amount of generosity in it -- how many wonderful authors give away their works for the enjoyment of all, and how many top solvers give their advice to help others learn to solve better.  I think the next step in that generosity is things like your fundraising drive. Whenever I feel like ChipIn for Children's Charities was a failed experiment, words like these embolden me to find the time to experiment again. I promise that when that experiment rolls around, it's going to be awesome.

Tuesday, April 2, 2013

Puzzle 603: Tetra Firma 41

I failed to raise 603 GeekGold on GeekStarter. Here's a consolation prize for all five of the individuals who supported me: Barliman, n_r_a, Pawndawan, WrongWrongWrong, and zefquaavius.

Monday, April 1, 2013

Today, BoardGameGeek unveiled a new service called GeekStarter, wherein you can pledge your virtual GeekGold to fund various projects. Crowd-funding is fun! Right?

Anyway, if I can raise 603 GeekGold, puzzle 603 on my blog will be a 64x50 Tetra Firma behemoth! Remember that time when I made a 64x50 Polyominous behemoth? And when I made that 31x45 Tetra Firma puzzle with a guy's name in it? Your support will let me combine the size of the former with the tetrominoes of the latter!

Friday, March 22, 2013

Watch me on SpeedRunsLive!

I'm aware that this is a bit off-topic from this blog's usual topic, but since this blog's usual topic (logic puzzles) has been deferred to Grandmaster Puzzles, I figured I need to post something here.

SpeedRunsLive is a place where video games get raced. Why should my blog's audience care? Well, as the title of this post suggests, I race there. Some of you may remember ChipIn for Children's Charities, wherein I raced Super Mario World as part of a deal with one of my donors. My performance was terrible, but what few viewers I had were entertained enough that they donated more money than they pledged they would, which probably constitutes my favorite memory of the fund-raiser. However, I feel most in my element when I am racing puzzle games! People in the puzzle community like puzzle games, I trust? :)

If you'd like to watch me succeed and fail at puzzle games, please follow me on Twitch, where I stream my footage. You'll get an e-mail every time I start a stream; hopefully the quality of the gameplay will make up for the lack of quality of my footage. (Maybe I'll be able to start investing in better equipment thanks to my Grandmaster Puzzles work, though. . . .) If I perform particularly well or something interesting happens, I might even make a highlight of it so you can watch it forever; for instance, here's my personal best time for rounds 1 through 20 of the highly underrated Tetris 2 (15 minutes 42 seconds).

Don't just watch me, though. I would also like to invite the smart minds of the logic puzzle community to race against me! Here is a great video tutorial on how to use SpeedRunsLive; it's as easy as using an IRC channel and streaming yourself. No matter how well or how poorly you perform, I promise that you will have fun pushing yourself to achieve new personal bests. Below is a list of all of the puzzle games I have raced so far. If you spot me in the IRC channel, you can challenge me to one!
  • Dr. Mario (SNES and Wii)
    • For a short race, it's common to race levels 0-10 or levels 16-20; a long race will entail levels 0 through 20. If you get a game over, continue from the level you lost on. Unless the goal specifies a speed (like Hi), you are allowed to switch to a different speed if you get a game over.
  • Tetris (SNES)
    • A race will often entail clearing a specific number of lines (100 is common, but I've also raced 200). Be careful! If you get a game over, you start over from 0 lines! Another idea I've entertained is to race B-type (clear 25 lines) a specific number of times; this creates checkpoints where getting a game over doesn't erase your entire progress.
  • Tetris 2 (SNES)
    • A severely underrated "match three" color-based puzzler using tetrominoes, released on NES, SNES, and GB. Clear the flashing blocks at the bottom of the well to beat the level. Some of the tetrominoes have detachable pieces, adding to the possibilities for skillful play; when one piece locks into place, the others can still be moved separately. I've raced rounds 1-20 and rounds 1-30; a masochist with a lot of time available might be able to race to round 80. Be careful! After 30, only every fifth round is a checkpoint (so if you game over on round 45, you start over from round 41). You cannot change your speed after round 30 without starting over from 30, so if you get the opportunity to race beyond 30, make sure you're very, very comfortable with your starting speed!
  • Tetris Attack (SNES)
    • One of my favorite puzzlers of all time; I own Pokémon Puzzle League (N64) and Planet Puzzle League (DS), as well, but cannot stream them at this time. The cool gimmick of this game is that you can continue manipulating the blocks even while they're clearing, actively building the next steps in a chain reaction. Race goals include 99,999 points in Endless, completion of Stage Clear mode, and completion of Vs CPU on a specific difficulty level.
  • Yoshi (NES)
    • A simple Mario-themed puzzle game about matching falling Bloopers, Boos, Goombas, and Piranha Plants with each other. Eggshell halves also appear; bottom halves clear in the same way that enemies do, but if a top half lands on a column with a bottom half, they turn into a Yoshi egg, clearing any enemies in between. The goal in a race is to beat levels 1 through 5 of mode B; while there is a certain amount of skill in keeping yourself one move away from victory as much as possible, you'd better hope the random number generator cooperates.
Games I'd like to race:
  •  Wario's Woods (NES or SNES)
    • An underrated and difficult to master game where you play as Toad, picking up and dropping monsters while attempting to arrange them with falling bombs of the same color to make them disappear. I'd like to race Round Game.
  • Yoshi's Cookie (NES or SNES)
    • A cute little puzzler from Bullet Proof Software. A race would entail beating a certain number of rounds from the single player mode (or Action mode in the SNES version, since it has two single-player modes). Maybe rounds 1 through 10? Or maybe round 99 by itself (yes, it is that much harder to clear a round when you have a cookie that can only be cleared by earning a wild card).

Tuesday, March 12, 2013

Follow me on Grandmaster Puzzles!

For over four years, I have derived a significant amount of pleasure from writing logic puzzles of all kinds, sizes, and difficulty levels, and posting them for free on this blog for readers to enjoy. During this time, I have achieved much more than I ever thought possible: this blog has hit the number 6 rank on a blog directory with over 300 blogs on it (putting me in the 98th percentile, if my calculations are correct), I have gotten praises from some big names in the puzzle community, and I have even established relationships with said big names in the puzzle community. When I think about my humble beginnings as a kid with Asperger's Syndrome and the object of a certain amount of bullying and cyberbullying, I feel so utterly undeserving of these blessings which my puzzle-writing talents have allowed me to attain. However, the blessings certainly haven't stopped there, and I am now ready to make an announcement that I hope will excite you, dearest readers.

Some of you are aware that Thomas Snyder has founded Grandmaster Puzzles, a publishing company devoted to changing the logic puzzle climate in the US (where cheap computer-generated puzzles have flooded the market and left little room for logic puzzles to be seen in the public eye as a craft and not a mere hobby). Yesterday, the Grandmaster Puzzles blog teased at having a new guest author, and today, my first post as Contributing Puzzlemaster for Grandmaster Puzzles went up for all to see. As Grandmaster Puzzles is offering to pay me more money than this blog makes me (namely, any money), expect updates on this blog to slow down significantly. Updates will not, however, stop entirely; Grandmaster Puzzles obviously cannot use all of the puzzles I send in, and some of the rejects will appear on this blog (and in fact already have as early as January).

I would like to express many thanks for my loyal readers who have made operating this blog a blast; without you, I wouldn't be where I am today. If you haven't already, please bookmark Grandmaster Puzzles to see where my puzzle-writing journey continues to lead me. In addition to the puzzles that will be made available for free on the Grandmaster Puzzles blog, expect to see my puzzles (among those of other excellent authors) in the upcoming book The Art of Puzzles. If you would like to help Grandmaster Puzzles pave the way for handmade logic puzzles in the market, please buy this book when it comes out. I will do my best to ensure that the prospect of being paid money does not cause me to sacrifice the quality of my puzzles or of my character. :)

Sunday, March 10, 2013

Puzzle 602: Dominnocuous 6

Remember that contest where you raised enough money for some charities that I was able to make puzzle 602 giant? Your giant has arrived! Fans of dominoes, rejoice!

Just as an advance warning, tomorrow will have no Monday Mutant. I figured these big things need some time to shine. :)
(click to enlarge)